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Seven-point story beat sheet

Dan Wells's plan: decide the ending first, then build back to the start.

Use it with your book's length

How it works

Author Dan Wells laid out the seven-point story in a talk to other writers. He said he took it from a game master's guide for the Star Trek role-playing game. The trick is the order you plan it in: decide the ending first, then the opening, which should be its opposite, then the midpoint between them. The other points fill in the path.

Because it is only seven points, it's quick to sketch. Many writers do one for the main plot and one for each subplot.

Good for: Plot-heavy stories: fantasy, thrillers and mysteries. Good for planning subplots too.

Watch out: Seven points leaves big gaps. You still need to fill the space between them with scenes.

The 7 beats, and where they fall

BeatWhereIn 80,000 words
HookThe hero in a state opposite to how they will end.0%0
Plot turn 1Something new pushes the hero into the conflict.20%16,000
Pinch 1Trouble forces the hero to act.37%29,600
MidpointThe hero stops reacting and takes charge.50%40,000
Pinch 2Things fall apart. The plan fails and help is gone.62%49,600
Plot turn 2The hero finds the last piece they need.80%64,000
ResolutionThe hero does what the story was about. The opposite of the hook.95% to 100%76,000 to 80,000

The places are rough guides, not rules. Plenty of good books move a beat by a chapter or two. Put in your own word count and chapters to see your book's numbers.

Other story shapes

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